VoiceDesign / Audio Lab
Experimental workbenchDesign character voices, audition candidates, and compare Qwen3-TTS with VoxCPM2.
VoiceDesign lives inside Audio Lab. Generation requires the local voice engines to be ready.
Find creative tools being explored across voice, characters, and motion. Choose an experiment to open its workbench.
14 experiments, page 1 of 2
Design character voices, audition candidates, and compare Qwen3-TTS with VoxCPM2.
VoiceDesign lives inside Audio Lab. Generation requires the local voice engines to be ready.
Work with 2D character layers, expression packs, and animation sequences; inspect candidates and previews.
The main entry opens the character workbench. Early sequence experiments remain in the MVP.
Browse the Take library, video solves, character retargeting, run status, and delivery results.
Opens the Take Library. Golden Take review has a separate entry; execution depends on the required workers.
Manage characters, personas, and voice settings; open a character workspace or inspect behavior experiments.
The character library requires sign-in; behavior experiments require the corresponding admin access.
Inspect garment candidates, character fitting, and teacher/student comparisons.
Uses existing garment experiment assets. The comparison opens a fixed experimental candidate.
Preview a character ensemble and its staging in the Office Hub scene.
An ensemble experiment built around a fixed scene and character assets.
Explore transparent layers, ArtMesh meshes, keyforms, and character expression rendering.
An experimental ArtMesh interface, best used in a desktop browser.
Explore early 2D expression deformation and interpolation using an expression grid.
A retained early prototype with a fixed sample image, separate from V2.